Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 11, 2006, 01:46 AM // 01:46   #1
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
Advertisement

Disable Ads
Default tweek for Avatar of Melandru?

Hey folks, I already know i'm gonna get flamed for this, but my disappointment in the current functionality of the skill pushes me to make the request.

The energy cost of Avatar of Melandru is 25. A dervishes unmodified enrgy pool is 25. Ok, fine, you get a coolio hefty skill for the cost of your entire enrgy pool, i can see that. Not a big complaint or problem... until you accumulate even the tiniest amount of DP. I hadn't noticed this on my own dervish (still exploring with my foreing characters), but it came as a painful realization when Melonni died once, and afterward she just kept dropping like a fly. I'm sitting there wondering, sh*t, she's supposed to have this extra 200hp, why is she going down so fast. I pull up her control window, and order her to use the avatar... OOOOHHhhh, she doesn't have enough energy. she's down to 22 of 27 (attunement rune). After just one death. ok...ummm. That's no good. I'm sorry, it just doesn't work. (no smart comments about "well don't die then" please).

The only other prior profession to have a skill wipe their entire energy pool is the ranger (QZ and 2 or 3 other skills). Thing is, they have expertise to easily offset that massive proportional cost. Dervishes don't have much in the way to allow them to use such an expensive skill after having accumulated even a small amount of dp. Even with attunement, it only takes 10%dp to make the skill unusable.

So, what i ask is that the cost be reduced to 20 energy from 25. 20energy still places it as the most expensive of all dervish skills, and a massive (though not complete) chunk of the dervish energy pool. It's already protected from abuse by being placed in the mysticism catagory (limiting effective use to dervishes), so i don't see this change being too much of a problem.

Alternative solution: If lowering the cost causes massive balance issues, i would suggest lowering it to 20, and reducing the health bonus to 150 from 200, or have the amount of health given relative to the level of mysticism.

But as it is, the skill becomes something that can be used in a very limited capacity.

(it was kind of sad to have one of my tanks become a VWbug after just one encounter with a particularly harsh elemental boss)
countesscorpula is offline   Reply With Quote
Old Dec 11, 2006, 01:49 AM // 01:49   #2
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Bring a staff for energy use in case of DP.
lyra_song is offline   Reply With Quote
Old Dec 11, 2006, 01:53 AM // 01:53   #3
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
Default

ok for me... sucks for my heroes. We all know how easy it is to be switching of weapons sets for them.

That aside, do you see either of the two options presented as being promising?
countesscorpula is offline   Reply With Quote
Old Dec 11, 2006, 02:16 AM // 02:16   #4
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by countesscorpula
ok for me... sucks for my heroes. We all know how easy it is to be switching of weapons sets for them.

That aside, do you see either of the two options presented as being promising?
I dont consider it enough of a problem to warrant changing the skill because the A.I. cant use it right.

The A.I. cant use any maintained enchantments. Does that mean that we need to tweak those too?

They work perfectly fine on human players.

Look up better dervish builds for the Heros, or dont use her at all.

Theres no need to tweak this skill. As it stands, this is the only skill that can stop the Searing Flames/Arcane Flames metagame and i doubt it will get reduced in cost.
lyra_song is offline   Reply With Quote
Old Dec 11, 2006, 02:19 AM // 02:19   #5
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

Quote:
Originally Posted by lyra_song
I dont consider it enough of a problem to warrant changing the skill because the A.I. cant use it right.

The A.I. cant use any maintained enchantments. Does that mean that we need to tweak those too?

They work perfectly fine on human players.

Look up better dervish builds for the Heros, or dont use her at all.

Theres no need to tweak this skill. As it stands, this is the only skill that can stop the Searing Flames/Arcane Flames metagame and i doubt it will get reduced in cost.
The AI can use maintained enchantments. Suppress the enchantment and the hero will not cancel.

Avatar of Melandru cannot be changed due to pvp. He is an unstoppable machine in GvG. If anything it might get nerfed again.
twicky_kid is offline   Reply With Quote
Old Dec 11, 2006, 02:29 AM // 02:29   #6
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Actually, there is at least one other way to deal with SF: there's a Water skill that makes the user completely immune to Burning. But Melandru's complete immunity to conditions is still quite powerful.

It might be worth seeing if you can find any skills that can be used to reduce the energy cost. I don't think the glyphs will work, but Energising Winds does, although that is a bit fiddly. There may be others.

The short answer, though, is to consider finding another avatar. Balthazar and Dwayna both have some decent benefits for tanking, although Dwayna does require reasonably heavy skill usage to get full benefits from the healing.
draxynnic is offline   Reply With Quote
Old Dec 11, 2006, 03:04 AM // 03:04   #7
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
Default

I'm fine with the short answer... but in the long run, when they consider nerfing HER again (as suggested by twicky), i was just hoping they might reduce the cost to 20 at the same time. Kind of like suggestion B Reduce health bonus to 150 and energy cost to 20. Is that objectionable as a solution?

ANd btw, nothing is an unstopable machine. Every build has a weakness.

Last edited by countesscorpula; Dec 11, 2006 at 03:06 AM // 03:06..
countesscorpula is offline   Reply With Quote
Old Dec 11, 2006, 03:14 AM // 03:14   #8
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

There's no such thing as a 20 energy skill.
Curse You is offline   Reply With Quote
Old Dec 11, 2006, 03:22 AM // 03:22   #9
Wilds Pathfinder
 
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
Default

Quote:
Originally Posted by Curse You
There's no such thing as a 20 energy skill.
OMG, you're right! They all jump from 15-25. Why is that? Why the heck not have a handful of 20energy skills? I mean... 5-10-15-25... we definately skipped a step there somewhere.
countesscorpula is offline   Reply With Quote
Old Dec 11, 2006, 03:38 AM // 03:38   #10
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Quote:
Originally Posted by twicky_kid
The AI can use maintained enchantments. Suppress the enchantment and the hero will not cancel.
AH ok, thanks ^_^
lyra_song is offline   Reply With Quote
Old Dec 11, 2006, 04:01 AM // 04:01   #11
Jungle Guide
 
Priest Of Sin's Avatar
 
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
Default

Melandru is already an extremely deadly shutdown for the assassin class (no poison, no bleeding, no deep wound, no blind, no dazed) and is the perfect melee character. Immune to blind? GG, he can keep slashing your guts out even if you use Blinding Flash or Suge on him. Currently the best way to shut him down is Edenial, because the skill has such a high energy cost.

/notsigned, +200hp and immunity to conditions is worth 25 energy
Priest Of Sin is offline   Reply With Quote
Old Dec 11, 2006, 04:13 AM // 04:13   #12
Forge Runner
 
Join Date: Apr 2005
Profession: Mo/Me
Default

I totally disagree with the initial nerfing to this skill.

It should definitely be unnerfed. 25 energy is ridiculous.

Should be 15 energy.

Sure it's hard to kill someone with no conditions on him --- that's why it's an elite skill.

Since there is no damage bonus, the Derv does not become a "killing machine" rather he is merely a "not dying" machine.

/signed for unnerfing Avatar of Melandru to 15 energy
Navaros is offline   Reply With Quote
Old Dec 11, 2006, 04:55 AM // 04:55   #13
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

/signed

all the other gods got their cool combo

Lyssa with Arcane con

Dwayna with Mending Touch

Grenth with all the scythe attacks

and Balthazar with errrrr frenzy?

Why'd Melandru have to get nerfed for it's combo with weary strike?
Guardian of the Light is offline   Reply With Quote
Old Dec 11, 2006, 05:38 AM // 05:38   #14
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Default

Quote:
Originally Posted by Guardian of the Light

Why'd Melandru have to get nerfed for it's combo with weary strike?
It's not because of the combo that it got nerfed, it's because it completely shuts down another class (assassins). With a 200hp boost and immunity to all conditions, in an assassin vs form of melandru dervish, the only way the assassin will win is if they manage to attack the dervish while the skill is unusable. Any smart dervish would find and take out the assassin long before that. Form of Melandru + Wearying Strike + Heart of Fury = dead assassin. Just so you know, Heart of Fury makes that scythe swing pretty much as fast as daggers, every 1.17 seconds.
dargon is offline   Reply With Quote
Old Dec 11, 2006, 05:42 AM // 05:42   #15
Forge Runner
 
Join Date: Apr 2005
Profession: Mo/Me
Default

^

So then why is the Assasin fighting the Dervish with that form on?

The Assasin could simply run away and/or not go near the Dervish while the form is up.

Saying "an elite skill temporarily stops another class from being able to kill the player for it's duration" is not a justifiable reason to nerf it.
Navaros is offline   Reply With Quote
Old Dec 12, 2006, 01:48 AM // 01:48   #16
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

There really should be 20 energy skills, there are alot of over and underpriced skills right around that range, and it debilitates balance when a skill should be more powerful for 25 energy, or should cost less for its effect.
BahamutKaiser is offline   Reply With Quote
Old Dec 12, 2006, 02:31 AM // 02:31   #17
Wilds Pathfinder
 
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
Default

if you want to have very minor balance changes, you can always make the skill cost 20en but make caster lose 5en in the process.

So the skill costs up to 25en, but you solve the DP thing, it still completely depletes your Energy bar like it should.

After all its one of the strongest forms. It should be quite costly.
jummeth is offline   Reply With Quote
Old Dec 12, 2006, 05:51 AM // 05:51   #18
Krytan Explorer
 
HolyHawk's Avatar
 
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
Default

I understand your concern about the energy base, but immunity to conditions is alone worth 25 energy. 200hp is just a bonus against spikes. It is one of the most balanced avatars in my opinion. It's not broken at all, and usable quite effectively in both pve and pvp. If you want a balance of skill, you should look after grenth's, which is way too powerfull right as it is now.
HolyHawk is offline   Reply With Quote
Old Dec 12, 2006, 09:17 AM // 09:17   #19
Krytan Explorer
 
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
Default

Make it 20 Energy, keep everything else the same.
Nickhimself is offline   Reply With Quote
Old Dec 12, 2006, 10:04 AM // 10:04   #20
Banned
 
shardfenix's Avatar
 
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
Default

Avatar of melandru is fine. If anything, they should fix it so you never get conditions.
shardfenix is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:15 AM // 08:15.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("